The SuperNES Book by Imagine Publishing

By Imagine Publishing

All you must find out about Nintendo's game-changer.

• A background of Mario
• Mode 7 Classics
• Unmissable RPGs

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Extra info for The SuperNES Book

Sample text

For skills, boost your Persuade, as only the player has this. Add as many Treat Injury points as you can; as a warrior you need all of the extra health you can muster, and light side Guardians can really become self-sufficient using the Heal power. Any remaining points can optionally be placed in Awareness. You won’t have any other options than that; Jedi Guardians are not skill specialists. For melee Guardians, master Critical Strike first, as this has a potential to stun and inflict terrible damage.

By opening every container and looting the remains of every enemy, you can find hundreds of items. The type of items you find are usually random; even the remains of unique enemies like Revan or Darth Sion may contain an incredibly rare and powerful lightsaber…or nothing at all. The majority of stock sold by various merchants is random as well. The key to effectively equipping your character lies in recycling unneeded goods into something better, keeping upgrade slots filled, searching diligently, and spending credits freely.

POWER ATTACK AND POWER BLAST These feats allow you to inflict extra damage with every successful hit; the drawback is that your attacks are less accurate. As you progress to Master level, the attack penalty becomes negligible while the damage bonus becomes enormous. Because this feat carries no defense penalties, it’s always useful when facing tough enemies. It’s not as effective against targets that are small and quick, like maintenance droids; their high defense makes your attack penalty a real liability, and their low vitality means dealing extra damage is probably a waste.

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